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Are you still playing traditional SLG? Check out ONE SLG "World Revolution"

2024-07-27

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A true SLG will not be limited by the times.

Maybe a few months ago, you hadn’t heard of the name “World Revolution”, but when the game was launched for public beta and topped the App Store free list, the previous “anonymity” was no longer applicable now.

So, what kind of game is "World Revolution"?

The above question has a simple answer, so simple that it can be summed up in one abbreviation: “SLG”.

The above question can be answered in a complicated way. The main reason for the complexity is that "World Founder" is an SLG that is almost completely independent of the popular works in the current SLG mobile game market. In "World Founder", there is no old Three Kingdoms that domestic SLG players are already accustomed to, but a "new world" belonging to civilization.



"New World" is not a word that comes up often. In One Piece, it means that the plot is beginning to reach its climax, and in the SLG market, the launch of World Founder is undoubtedly a "new world"-level innovation. In this game, the era in which players fight is no longer limited to a specific historical period, but can go all the way from the cradle of early life to the vast universe.

Does this sound familiar, like the famous opening line from the Sid Meier's Civilization series, "From the first life underwater to the giant beasts of the Stone Age"? Because World Reborn does have the official IP license of the Sid Meier's Civilization series.

Therefore, players will be able to experience the most classic SLG experience in this game. The familiar "pioneer" icon when building a city at the beginning of the game is undoubtedly the best tribute to this legendary IP that has lasted for more than 30 years.



Previously, we have talked to you about all aspects of "World Epoch". So, before focusing on the game content this time, we would like to tell you about the efforts made by "World Epoch" outside the game, such as the game production team's emphasis on the player ecology, and what key issues of the SLG market they will focus on, so that the debut of "World Epoch" will set off a "new world" craze.



As we all know, SLG games generally have the problems of "complex system mechanisms, changeable troop combinations, and high learning costs". For veterans, it is these complex mechanisms that attract them to fight strategic battles one after another and enjoy the strategic duels on and off the stage; but for novices, these parts often become a very high threshold, preventing them from entering this strategic world full of strange tricks and schemes.

Veterans usually try to use various methods to introduce new players to the game and let them enjoy the charm of strategy games together. It is for this reason that we often see a variety of "beginner tutorials" on major social platforms. Of course, all games have "beginner tutorials", but the biggest difference between SLG and other types is that the "beginner tutorials" are too long.



Normally, these hours-long "tutorials" are mainly made with love, and are made purely by veteran players to promote the game, without any substantial rewards. However, in order to stimulate the creative enthusiasm of players, "World Qiyuan" directly launched the "Navigator Program", providing real money benefits to the majority of players who are willing to share.



The "Navigator Program" of "World Qiyuan" supports multi-platform participation activities, which maximizes the channels for players to participate. Obviously, the production team is well aware of the pain point of "SLG category is difficult to get started", and tries to stimulate the enthusiasm of the majority of players to share in this way, and at the same time use real money rewards to make the players' enthusiasm worthwhile.

It is worth noting that the design of the incentive mechanism is not just "winner takes all". From the lowest incentive of three yuan per track to the highest incentive of nearly ten thousand yuan for the top track, as long as you are willing to participate, you can get some rewards. It can almost be said that "you can get it as long as you come."



In addition to providing benefits to players through the "Navigator Program", not long ago, the "World Root" production team also held a face-to-face exchange meeting with the player group, demonstrating the great importance they attach to the player group.

On the eve of the public beta on July 16, the official held a public beta tasting session at the W Hotel on the Bund in Shanghai. In addition to the developer, game producer Yang Hai, distribution producer Su Jun and Ruyi Jingxiu distribution director Chen Chao were present, the player group also included well-known SLG players such as Doraemon, Super Demon King and Handan.



At the tasting event, players and the production team spoke freely and the atmosphere was very lively. After participating in the card drawing activity, the players on site also said that the game has a very high explosion rate, and it is realistic enough and does not lock cards, which makes them feel the sincerity of the production team.

If the tasting event reflects the importance that the official team of World Revolution attaches to players, then this importance is also implemented in the game through the "reducing krypton" measure. The original 900 gold coins for five consecutive card draws have now been reduced to 388 gold coins for five consecutive draws, which is a direct halving of the price.

While lowering the price, "World Origin" also increased the probability of drawing five-star cards. Instead of using the common 5% to 6% fluctuation design on the market, it directly raised the probability to a high of 6.66%, and at the same time set the minimum guarantee mechanism to a conscientious 20 draws.



While reducing the krypton cost, the official team of "World Qiyuan" has not neglected the "liver protection" part of the player ecology. "World Qiyuan" has a lot of flexible designs that reduce the liver cost of players and do not waste resources, such as the practical "one-click swap of hero levels, idle compensation of technology value for technology research and development, and 100% return of experience for skill disassembly" and other designs. I believe that players who have experience in SLG mobile games will understand the conscientiousness of these optimizations.



Obviously, the official of "World Epoch" is indeed attentive enough to create a good gaming ecology for players. Whether it is to increase creative incentives or the massive "reducing krypton and protecting liver" measures within the game, the basis of everything lies in - as a "World Epoch" that has obtained the official authorization of the top IP "Civilization" and endorsed by "Father of Civilization" Sid Meier, while differentiating itself from the SLGs on the market, it does provide players with enough solid and interesting gameplay content.

As a production team that understands SLG, the official "World Epoch" has designed a development route for players that is completely different from other SLGs based on the "Civilization" IP - and this design concept has also been refined by the production team as "ONE SLG". On the battlefield of "World Epoch", players not only need to consider the restraint relationship between spearmen, cavalry and archers, because this time, there is more than just the game of arms in the cold weapon era on the battlefield.

With the advancement of technology, the types of soldiers in World Founding will also change from quantitative changes to qualitative changes. In the firearms age, players can unlock hot air balloons, and after entering the industrial age, they can unlock air units similar to airplanes.

In the air combat part, "World Qiyuan" links with classic Chinese fighters such as the J-8II and J-20, almost recreating the development history of my country's aviation power in the game. When the marine units are updated in the future and the Type 055 destroyer that has been linked with the preview is installed, the battlefield of "World Qiyuan" will present a complex three-dimensional sea, land and air, which is more strategic than the traditional "infantry fighting".

Obviously, with the changes of the times, whether one has air superiority, whether one has nuclear deterrence, and whether one can enter space first will influence more power competitions inside and outside the battlefield.

It is hard to imagine that all these elements will appear in an SLG game. After all, these designs, which include the era of cold and hot weapons, sea, land and air multi-service confrontations, and even technological competitions, generally appear in different games. We know that these were originally the biggest characteristics of the "Sid Meier's Civilization" series, and now... the ambition of "World Revelation" is obvious. With the blessing of IP, they seem to want to tell a story about "civilization" in the mobile game SLG category.



I am indeed very curious about what kind of revolution the now launched "World Epoch" will bring to the mobile SLG category. And this curiosity gradually turned into a feeling of anticipation when the official promised to update many authentic "civilization" gameplays such as "Governor, Golden Age, Naval Battle, Climate Change" according to the players' gaming needs in the future.

Perhaps, in the field of mobile SLG, players are not actually short of games, but they do lack a work that "truly understands SLG" and is "committed to player experience."

Will World Founder be that game? I can’t guarantee it, but I think the curtain of this “new world” is gradually opening.

As players, we might as well wait and see.