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Rack your brains! What homework did Happy write to deal with HUM?

2024-07-18

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In recent years, Happy has been a "giant" in the magic world. No matter who he plays against, he can easily win, and his winning rate is amazingly high. However, after 2024, although Happy's winning rate is still very high, his winning rate against HUM has dropped a lot (from 85%+ to 60%), and his dominance has slightly declined compared to before.

In order to deal with HUM, the European Emperor is also racking his brains and constantly writing new homework, hoping to improve his winning rate. Today we will take stock of the UvH tactics that the European Emperor has used recently.


The most familiar UvH tactic among World of Warcraft players is the DK Tech Spider 3-book one-wave, but as the details of HUM mining are improved, the DK single-player harassment is becoming less and less effective (those who understand the consequences of letting HUM mining comfortably know). So UD began to use Lich as the starting lineup, and replaced the spider with the zergling, hoping to increase the harassment in the early stage.

The Lich dog flow once significantly increased the UvH win rate for a period of time, but the UD players soon discovered that when the HUM players further optimized the details, the second-level splash plane and the knight with the built-in Rift Blade could easily resolve the UD single-mine three-level wave (romantic or even 3BB burst knight to cut the spider).

Seeing that a single mine was not working, UD began to switch to a one-volume mining strategy. You mine, I mine, as long as everyone's economy is equal, UD is not afraid of HUM. At the beginning, UD still liked to use three volumes in one wave after two mines (two mines, 70 population, mad dogs and spiders destroyed one wave), and later HUM gradually developed the value of turrets, and UD switched from one wave to development. After three volumes, it switched to Banshee, and it was easy to fight against both Knights and Griffins.

HUM players naturally wouldn't sit still and wait for death. Seeing that they couldn't fight head-on, they simply used the mechanical flow. Aircraft and tanks were the eternal nightmare of UD players. But this naturally didn't bother Happy. He first switched to using fear as the first attack to strengthen his ability to fight tanks and aircraft in the later stages. Then he developed a "full defense flow" to add meat grinder defense in advance, and with the use of airships and unparalleled multi-line operation capabilities, he repeatedly resolved tank attacks.

After the mechanical flow failed, the HUM players quickly changed their thinking. They decided to "strike at the weakest part" and aimed at UD's mine cap. They slowed down the pace of mining in the early stage and kept sending troops to harass UD's mine cap. They would rather not mine themselves than let UD mine. Since both HUM and UD wanted to limit the opponent's mining while they were mining, the two sides would often fight each other to the death during the first round, with various multi-line battles during the period, and the rhythm and intensity of the game were greatly increased.

Since UD cannot quickly attack the expansion mines while HUM can, and HUM's early supply capacity is stronger than UD, UD often falls into a disadvantage in the early stage, and the expansion mine cover becomes the key to suppress Happy. Once the expansion mine cover is retreated many times, UD's development is restricted, and in the later stage, before the Banshee or "Skeleton Sea" is formed, it will be overwhelmed by the HUM army.

Happy continued to try to change the rhythm. He used "three-level mining" or "fake mining and real leveling" to confuse the opponent, but once these tactics were figured out by HUM, the winning rate continued to decline. After that, the European Emperor began to try to start Xiaoqiang again. Unexpectedly, relying on Xiaoqiang's strong suppression power and his own advantages of multi-line division, he really suppressed HUM for a while.


Everyone knows the rest of the story. When Romance adapted to Xiaoqiang's multi-line rhythm and improved his troop division, UD's mine cover suffered again, and UvH returned to the starting point.

In the past six months or so, HvU's play has undergone many rounds of innovation, and both sides have improved their tactics and details in a shocking way. So far, HUM is still relatively proactive in terms of tactics. No matter which hero UD starts with, they cannot solve the problem of not being able to push down a single mine and not being able to ensure that the mine cover can be built smoothly when opening a mine.

However, HUM's initiative is based on perfect performance. If there are any mistakes in the middle, UD is not without a chance to win. Compared with HUM players, Happy's stability and ability to seize opportunities are obviously stronger, so even if he is at a disadvantage in tactics, the European Emperor still has a 60% winning rate against HUM.

However, while the European Emperor can still maintain a good win rate by relying on his "strong people", the win rate of other UD players against HUM is terrible. For example, 120's win rate against Romance this year is only 25%. In the 1.36 version, HUM has gradually replaced ORC and become the new nemesis of UD.