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why does this card game want to revolutionize traditional ccg? "/> main site mall forum self-operation login registration why does this card game want to revolutionize traditional ccg? lian po 2024-08-30 ...

2024-08-31

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why does this card game want to revolutionize traditional ccgs?


lian po

2024-08-30

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author: lian po

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comment:

snap is the best in the world!

as everyone knows, i am a fairly professional card game enthusiast. i have won twelve games in jjc and reached legend in hearthstone, and i have reached king in yu-gi-oh! duel of the grandmasters. i have also played professional card game in gwent. i am considered a senior card game player in the editorial department.

but later, i gave up many card games that i was once immersed in. the reason is not difficult to explain. it’s not because i play too many games, but because a large number of traditional ccgs require too much money and energy. even if you only play one, it is difficult to follow the version to play cards without spending money.


take hearthstone, which is familiar to most players and was once the "first ccg for young people", for example. the early stage when a large number of new players joined hearthstone was basically the first two years, that is, 2014 and 2015. in these two years, hearthstone launched a large number of expansions based on basic cards. the "flames of blackrock mountain" and "the adventurer's guild" expansion packs launched in the second year were of particularly high quality. almost every expansion created a large number of new mechanisms for players to play on the premise of revitalizing old card decks, which attracted a large number of players to join.


but the problem is that this is a thing of the past. hearthstone launches about three expansion packs every year. due to the traditional ccg card drawing mechanism and the subdivision between professional cards, it is basically impossible for players to draw a specific deck in the current version without spending any money or spending very little money.

not to mention, if players haven't played the game for a long time and have focused their lives on work or family, when they return to the game, they will be faced with a bunch of new expansion packs, which is really powerless. not to mention "knowing yourself and the enemy" and understanding the environment, it is even difficult to put together a complete set of cards. you can only become the entertainment object of other players and play the role of "primitive" in the "beating primitive" plot.


of course, this is not just a problem with hearthstone. in the card game market, whether it is yu-gi-oh! duel of grandmasters or shadowverse, players have to keep up with the version changes and buy new expansion packs, otherwise they will fall behind and be beaten by the new era "three-body man".

but a card game i played recently adopted a card drawing mode that is completely different from the traditional ccg. players do not need to constantly "fish for cards" from the card pool. they can get all the cards just by playing the game.

that’s right, this is the unique collection tree card system of “marvel ultimate reversal”.


in "marvel ultimate reversal", there is no card pool that requires krypton gold. all cards are obtained for free around the collection tree system. the model is roughly like this: every time a player plays a game, he can obtain universal upgrade points and enhancement factors, and by enhancing the visual effects of existing cards, he can obtain a fixed collection tree level. as the collection tree level increases, players can continue to obtain more cards.

yes, "marvel ultimate reversal" does not follow the traditional ccg card drawing model. the main idea is "what you have is what you get". as long as you unlock the cards as the collection tree goes up, no matter whether it is a "variant" (which can be understood as a card with its own exquisite skin), no matter whether the card's visual effects level is "normal" or "infinite", there will be no difference in the card effect. the main idea is random and fair.


theoretically, through the collection tree system, even zero-krypton or micro-krypton players can obtain all the cards in the collection tree. of course, this process is not achieved overnight, but because the stage of the collection tree is upgraded quickly enough, even if it is not upgraded to a high stage, players can still obtain a large number of cards in the game.

obviously, this is completely different from the traditional ccg krypton gold "card-collecting" experience. on the other hand, this is also another major advantage of "marvel ultimate reversal" in addition to the shared turn-based design. it keeps the card decks non-repetitive. at least in the early stages, there will be no complete homework to "copy".


as the collection tree system is upgraded, due to the phased random game mechanism, each player unlocks different cards in a different order, which means that it is difficult for exactly the same deck to appear. even if the core mechanism is the same, it is difficult for the deck to overlap, which greatly increases the fun of the game "why is there still someone carrying this card?"

at the same time, since "marvel ultimate reversal" has been popular overseas for a long time and is considered its first appearance in china, the official has also provided domestic players with a large number of preferential gift packages, such as receiving iron man's classic variants and upgrade materials for the first recharge of any amount, and the "genius little girl and 10-ton big partner" variant gift pack for only six yuan. these are the best choices when getting started with the game.

it is worth mentioning that in marvel ultimate reversal, "variants" do not only mean "skins", but also the cards themselves. players can directly add them to the deck for construction and use. therefore, it is not difficult to understand the strength of the opening welfare - it is not a "colorful" gift, but a set of "character + skin".


in addition to the gift packages with sufficient discounts, the national server has also prepared a conscientious launch pass "guardians of the galaxy best songs" for players. for only 68 yuan, you can unlock variants and upgrade materials of many guardians of the galaxy characters, as well as tokens and gold bars of equal value. all of the above content can be quickly unlocked as you play after purchasing the pass.


you see, we talked a lot about the collection tree system of "marvel ultimate reversal" and the benefits of the national server launch, but beyond that, what is more important is whether "marvel ultimate reversal" is fun.

in fact, this is a free point question.

in addition to the non-pay-to-win collection tree mechanism, the best thing about "marvel ultimate reversal" itself is its gameplay.

the fast-paced nature of a three-minute round, the almost unique innovation of a shared turn-based system, and the deep card design, this work was developed by hearthstone's father bb after he became independent from blizzard and brought a large number of veterans from the original studio. coupled with the "marvel" background, one of the world's most well-known ips, this work could not be an unknown.


if you hadn't heard of this game before the national server's testing phase began not long ago, there is no doubt that this game has already made a name for itself in the overseas market and won enough heavyweight honors.

at the 2022 tga awards ceremony, "marvel's ultimate reversal" won the best mobile award surrounded by competitors such as "apex heroes m", "diablo: immortal", "genshin impact" and "fantasy westward journey". just recently, on the eve of the official launch of the national server, "marvel's ultimate reversal" successfully won the first place on the hot list of bilibili game center.

this doesn't make people feel marvel (surprising), it just makes people feel must (inevitable).


obviously, with the official launch of the national public beta of "marvel ultimate reversal" on august 29th, based on its excellent and interesting gameplay that has been verified by the market, coupled with the distribution of conscientious benefits during the launch period, under the dual effects, "marvel ultimate reversal" will inevitably become the favorite of domestic card game players.

as i said in my previous review, it may not be the "favorite" in the hearts of card game enthusiasts, but it is definitely the best choice for a secondary game. if entertainment time is tight, then there is obviously no problem in playing it as the main game.


again, if you are a "marvel" fan yourself, then i believe there is no need to remind you, you will not miss this "marvel ultimate reversal" with extremely sophisticated special effects, equally interesting gameplay, and even low krypton cost.

as for how much of a stir this new player will create in the domestic card game market, we might as well wait and see.