2024-08-11
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A prodigal son who returns is worth more than gold
Did you know that APEX Heroes' recent positive reviews have almost exploded?
Because EA's plan to change the season pass purchase model has aroused public anger, players have given negative reviews and said that not being able to purchase season passes with gold coins is against ancestral teachings.
It is common for game design to go astray, but as long as timely changes are made and the game turns over a new leaf, it can be considered a good story, just like the next door "Bad Guys 2", where not only did the CEO personally balance the intensity of the game, but he also greatly enhanced the values of various weapons, causing players to reverse their negative reviews.
Not only that, Arrow Studios is also planning to turn the positive feedback curve into a cape - the name is called "The Prodigal Son Returns".
In fact, our "pie" did the same. After all, no game company would completely ignore the demands of players. To be precise, shortly after the news of the modification of the season pass purchase mode was released, EA and Respawn quickly apologized and recalled the gold coin purchase permissions.
Respawn Studio also took the opportunity to launch an enhanced season pass plan, allowing ordinary players to obtain season passes by completing tasks, and greatly increased the weight of season pass rewards - which can be regarded as paying for the previous ridiculous decision.
Of course, the benefits that APEX Heroes has prepared for players in the new season are more than just these. The 950 gold purchase callback is just to put the original season ticket model on the right track. In order to show that it values players, Respawn Studio has worked hard in the new season.
The new season's "Shocking Wave" will obviously bring about earth-shaking changes in players' gaming experience.
First, there is the "cross-platform controller room" problem that everyone has been complaining about for a long time. Respawn Studios has noticed that the auxiliary aiming function of controller players is giving rise to some extremely important problems that affect the balance of the game. Therefore, "Shock Wave" made drastic changes and directly cut the auxiliary aiming of the controller by 22% - if the controller is connected on the PC side, the power of auxiliary aiming is directly reduced by 25%.
Of course, Respawn Studios will promise to pay long-term attention to the problems caused by assisted aiming, and the adjustments in the new season are just appetizers for various subsequent balancing measures.
In addition to the gratifying "switch dog to take a knife" function, "APEX Heroes" also focuses on "balance" in the new season. For example, the old-school friends are well aware of the problem of guns - there are too few good weapons in the game of "APEX Heroes", and most players pursue high-efficiency output methods, so they will naturally only use a few specific weapons.
Respawn Studio has obviously noticed these problems, so in order to enhance the gameplay experience of most weapons, APEX Heroes "Shock Wave" season will strengthen these weapons. The first to bear the brunt is the large machine gun-now LMG is not only more accurate in hip shooting, but also can use energy gun shields, laying a solid foundation for more sustained and fiercer firepower output.
Then there is the new "dual gun mode".
I wonder if you have ever dreamed of dual-wielding Mozambiques and using Mozambique shooting techniques to cosplay as John Wick in the APEX Heroes universe. If so, then cheer for the best. Because in the new season of APEX Heroes, players' dreams have finally come true, and dual-gun Mozambiques and dual-gun P2020s have become a reality.
The logic of "APEX Heroes" is obviously quite simple. If one shot can't solve the problem at hand, then you might as well shoot again.
Shotguns are also seeing a wide range of adjustments.
Respawn Studios slightly reduced the number of projectiles, and then increased the damage of a single bullet. The ballistic dispersion of the two shotguns has also been optimized. Some people would say that this is a disguised weakening, but the fact is the opposite. This change has no major impact on the shotgun's firepower delivery ability at close range, but the output capacity at medium and long distances has been improved.
Overall, this change brings changes to the survivability of shotgun enthusiasts in open areas, and mid-range firefights are obviously no longer dominated by SMGs.
In addition to these obvious changes to guns, the new season of APEX Heroes also creatively introduces two new gameplay modes - mid-term refresh and combat instincts.
Mid-game refresh, as the name implies, means that after the game enters the mid-game, all supply boxes will be refreshed again regardless of whether they are opened or not. This trick is indeed quite clever, using the smallest change to revitalize the mid-game situation of many mainstream players - because in "tactical competitive" games, even works like "APEX Heroes" that emphasize mobility and guns, supply is also an extremely important part, and a Phoenix Pack at a critical moment may be the turning point.
In addition, these refresh boxes will contain mysterious treasure chests - the treasure chests will be refreshed at random locations and provide extremely rich equipment and supplies for the lucky ones.
It is really hard to say who will win the game now.
And fighting instincts also benefits mainstream players.
This new mechanism will greatly optimize the player's magazine storage and ammunition UI, and enhance the player's control over the situation. More importantly, as long as the player continues to hit the opponent - his health and armor protection will appear above the character in the form of a health bar - this mechanism can also be triggered by scanning skills.
This design makes damage calculation more practical and accurate, effectively reducing the learning cost for players. Some people may say that combat instinct will greatly improve the combat ability of experts. I don't deny this, but what cannot be ignored is that the original poor calculation of gun damage can also rely on the combat instinct mechanism to make quick decisions, and gun consumption becomes simpler.
Although the overall improvement is almost no improvement, the strong will always be strong, and ordinary players can also improve their gaming experience, which is indeed a good thing of killing two birds with one stone.
In addition, "APEX Heroes" has also optimized a large number of gameplay modes, such as appropriately increasing and reducing the ammunition reserves of different weapon models, balancing weapon and hero values, and so on.
These changes greatly benefit ordinary players, and do not completely limit the upper limit of the game - as long as your skills are good enough, there is still a lot of room for maneuver.
It seems that although the previous season pass changes were shocking, Respawn Studios obviously put the actual experience of players first and did not ignore the demands of players. There is no doubt that under the guidance of this idea, the new season of "APEX Heroes" will obviously be more friendly and more fun.