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The Chinese version of "Animal Crossing" is online. It took 8 years to create a slow-life utopia. Netizens complain that it is not as good as Animal Crossing.

2024-07-26

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Hello everyone, this is Zhengjing Game, and I am Zhengjing Junior.

Games are full of plagiarism, and almost every new game has the shadow of other games. For example, "Phantom Palu" can be clearly seen imitating "Pokemon", "First Descendants" has been complained to be "Destiny 2", and recently a simulation business game similar to Nintendo's "Animal Crossing" was launched.



Recently, the flagship work "Heart-beating Town" which was developed by X.D. Games for 8 years was officially launched in public beta. This is a simulation business game where the player is a member of the town and the neighbors are also real players.

There is no monster-killing and leveling up in this game. Daily life is just about farming, fishing, catching insects, etc. According to the official statement, the game is not about building efficiency or calculating numbers, but a utopia with a sense of fireworks and warmth.

In short, it can be regarded as the Chinese version of "Animal Crossing".



The production of "Heartbeat Town" refers to similar games such as "The Sims" and "Stardew Valley", but "Heartbeat Town" is not so focused on numbers, but more life-oriented. For example, the system will not require you to do anything. If you like fishing, go fishing. You can put those fish in the fish tank or use them to decorate your home.



While many games require you to share your moments every day, Heartbeat Town has adopted a weak social approach, which means that you are not forced to make friends or like each other's posts. You can water the flowers and take care of the pets of your neighbor players. Although you will not get paid, you can let your neighbors feel your friendliness and let everyone make friends from the heart.



In order to let players feel the breath of life, the NPCs in the game are not standing there stupidly all day, repeating one or two lines every day. The NPCs in "Heart-beating Town" have their own life rules. In the early morning, some people go fishing, some watch the sunrise at the beach, and some may paint in the town. At night, some may still open a shop, some may have gone home to rest, and some may sit on the hillside to watch the stars.



At present, some players complained about the game, saying that there is no guaranteed card draw, weak social interaction, and that you can only take photos and fish with friends, and that the output of gold coins is too small, which is very time-consuming. Some players also complained that it is too lonely, and the town residents are not as smart as those in "Animal Crossing", and the neighbor players all play their own games.

Some players also said that there is no innovation in mobile games nowadays. They are just copying this and that. Mobile games have always been assembly-lined. Some netizens also said that the content is more than "Animal Crossing", but it is not as interesting as "Animal Crossing". I don't know why.



However, some netizens who gave positive comments said that if it is well managed and the content is enriched, it has great potential. Some netizens also said that building houses is much better than other mobile games and can be used as a substitute for "The Sims". Other gameplay is not as good as "Animal Crossing", but overall it is still conscientious. Some netizens also said that it is really cute, the scenes are beautiful, and they keep taking pictures, but it is too liver and krypton.



My little brother is green: There are reasons why some game types fail to become popular. One of them is that they are not suitable for the local environment. "Heart-beating Town" focuses on slow pace and weak sociality. For players who are accustomed to fast pace and strong interactive feedback, this is acceptable to some players.

A surprising question:What business simulation games have you played?