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Absolute Zone Zero: The strongest team in version 1.0, why don’t rope craftsmen collect it quickly?

2024-07-15

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What characters did you get in your 50 draws? If you got Wolf, then congratulations, you have already gathered half of the T0 team in the current version~



The strongest team configuration at the moment is the Ice Team consisting of Elian, Lekaan and Ashen Horn. Elian is UP in the first half of version 1.0, Ashen Horn is given away for free and is in Elian's UP pool, only Wolf Uncle is a little harder to obtain and needs to be drawn from the permanent pool or the UP pool. Players who don't have Wolf Uncle can use other attribute breakers instead, but the effect will be much worse, after all, Wolf Uncle has the responsibility of both output and stacking imbalance value in the Ice Team.



The order of the lineup is Shark Girl, Wolf Uncle, and Cang Jiao, ensuring that Cang Jiao's passive is used by Shark Girl. When triggering the linked skills, Cang Jiao is first, then Wolf Uncle, and finally Shark Girl inherits Cang Jiao's passive battlefield output.

Shark sister recommends that you draw a special weapon. The difference between special weapons and other audio engines is huge. If you don’t have a special weapon, you can use the big monthly card weapon as a lower-level substitute. The audio disc recommends the polar four-piece set with the woodpecker two-piece set, with the main attributes of critical strike, ice damage and large attack/penetration.



If Uncle Wolf does not have a special weapon, he can choose the precious bone core. Its secondary attribute is attack power, which is very suitable for Uncle Wolf; for the music disc, choose the shocking star disco. The two-piece set can be matched with critical hits and attacks. The main and secondary attributes prioritize impact power, double explosion and large attack.



The Pale Horn recommends the Shy Face. The equipment is mainly for big attacks. The passive skill of the Pale Horn is improved by the percentage of its own attack. The skills are not rigid. Energy is required to use the enhanced special skills. The "Flag" can be performed by using the ordinary charged special skills. The music disc can choose swing jazz or hormone punk. The hormone punk is recommended, and the bonus is relatively stable.



The strengths of the ice team are high damage and fast imbalance. The broken ice after abnormal properties often shows an exaggeratedly large number. It can freeze both small monsters and bosses. With ice-attribute Bomb, normal bosses can be killed instantly with just one round of imbalance. The team has single-target damage, small-range group attacks, and a certain ability to gather monsters. It is fast to form and low cost. There is no doubt that the ice team is the strongest team at present.

Moreover, the ice team has basically no weaknesses. The only limitation may be because the enemy has extra ice resistance, at which time the ice team appears weak. There are not many monsters with ice resistance in the early stage of the game, so this lineup still has a lot of room to play.

In the Shiyu defense battle, the ice team can push all the way on its own. As long as there is no resistance to ice attributes, it can save a lot of time for the other team, thereby improving fault tolerance and increasing the probability of clearing the level.



In general, the overall strength of the Ice Team is strong, and Shark Girl is basically drawn by everyone. Gathering a team as the main force can also save a lot of subsequent resources. If you happen to have gathered these characters, don't hesitate to use the resources to full up and train them~

More awesome strategies for the ultimate zone are being updated. Follow us to avoid getting lost~